The Gnomon Workshop - Character Design for Animation Part 1, Headshots and Creating Compelling Personalities

The Gnomon Workshop - Character Design for Animation Part 1, Headshots and Creating Compelling Personalities
Duration: 420 mins | Video: h264, yuv420p, 1024x768 30fps | Audio: aac, 44100 Hz, 2ch | 2 GB
Genre: eLearning | Language: English

 

In this lecture, Gil Rimmer simultaneously develops two characters, Francis and Paulo, who are classic pugilists in a fictional turn of the century metropolis. This first in a two lecture series focuses on creating the faces and heads of the two fighters, using dynamic silhouettes, rhythms, graphic design and composition principles.


The Gnomon Workshop - Character Design for Animation Part 1, Headshots and Creating Compelling Personalities


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Gil stresses the various visual relationships within individual characters while addressing the complementary relationship between the two fighters. Through a methodical process, beginning with a design brief followed by reference gathering, through traditional approaches to silhouette design and ending on detailed orthographic views and expression sheets, Gil shares his thoughts about the design process and its place in the animation production pipeline.

 

Home Page - https://www.thegnomonworkshop.com/tutorials/character-design-for-animation-with-gil-rimmer-vol-1

 

The Gnomon Workshop - Character Design for Animation Part 1, Headshots and Creating Compelling Personalities
 



The Gnomon Workshop - Character Design for Animation Part 1, Headshots and Creating Compelling Personalities

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